The creator of Assassin's Creed reveals how his work in Ubisoft turned into hell

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Patrice Desilets is the man who created the Assassin's Creed series of very promising beginnings and stunning doubles, still a good but slightly vague Brotherhood and in 2010 when he left Ubisoft. He joined THQ and tried to make a new game 1666: Amsterdam, which was supposed to be a sequel to the series, but Ubisoft redeemed them in 2013 and allegedly scolded it and canceled the game.

In a new interview with the Gameology Desilets portal, he revelead the potency of his experience with Ubisoft. The interview is very exhausting and interesting, so take a look around if you're concerned about why History and Final Fantasy are the same or how ideas for the Assassin's Creed series came about, but we're sending a shorter part of an incident with Ubisoft.

He says he enjoys his new indie studio, because in the big company despite his key role as a creative director, all power was seized. His job remained to give interviews, present the game and deal with criticisms and commentaries, but at the same time his decisions didn`t went into the game than someone else's senior position in the company. This was forcing him to become a political liar in front of the cameras, and especially when it comes to big franchises no one cares for him only for earnings.

From Ubisoft Studio of 800 people that worked on Assassin's Creed 2, he fell to 24 equal colleagues in his new Panache studio. By the end of the year he hopes that will have 30 employees and keep himself on that nice number in which everyone can know personally and professionally. Work on their next game Ancestors: The Humankind Odyssey is progressing good and we could soon hear more about it, and he says that sooner or later he will return to the unknown 1666: Amsterdam for which he has won the rights.


 

Tagged: Game development - Game Design, Controversy, Ubisoft

Replies • 186
Planetary

well, that sucks

feel good for the man that he has his own studio now


Sweg Lord

Reasons why I dislike Ubisoft:

  1. Uplay. Utterly the worst DRM imaginable. Yeah, everyone loves Steam. Steam might not be perfect, but the sales and the simplicity are really nice. EA got a bit of hate when they made Origin, but Origin has good customer service, and works pretty well. Uplay has a tendency to make games u(n)play(able).

  2. The recent Ubisoft games that have come out on PC are terrible ports, throttled down to try to look comparable to the console versions. See: Watch_Dogs and Assassin's Creed Unity. Utterly bug-ridden games.

  3. One of the Ubi higher-ups basically called all PC gamers pirates, as an excuse why they don't work well on PC ports.

  4. EA has been trying to clean up their act and improve public relations. Ubisoft came along and had blatant disregard for many gamers, so the hatred was funneled toward Ubisoft.


Interstellar

That seems to be the tradeoff, big studios typically have more financing for projects, advertising, and support, but require a lot of compromise to try to meet everyone's expectations.  With a small studio, resources are more limited, but everyone is on more equal footing.


His job remained to give interviews, present the game and deal with criticisms and commentaries, but at the same time his decisions didn`t went into the game than someone else's senior position in the company. 

Well, I think all major companies are like that, unfortunately.



Namaste

800 people worked on Assassin's Creed 2.  No wonder they wanted to crank them out ever other week.


Planetary

Would be interesting to see a reply from Ubisoft, they have a bad reputation of treating their employees bad.




It's bad when the situation becomes so unpleasant. However, all the same for the better.


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